周元-前端异步处理规范及应用
# 周元-前端异步处理规范及应用
# Promise应用
- resolve => promise状态转为fulfilled;
- reject => promise状态转为rejected;
- throw => reject
- 状态不可逆,初始状态为pending
# 实现resolve和reject
class MyPromise {
// 构造方法
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
try {
// 执行传进来的函数
executor(this.resolve, this.reject)
} catch (e) {
// 捕捉到错误直接执行reject
this.reject(e)
}
}
initBind() {
// 初始化this
// 需要对resolve和reject绑定this:确保resolve和reject的this指向永远指向当前的MyPromise实例,防止随着函数执行环境的改变而改变
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
initValue() {
// 初始化值
this.PromiseResult = null // 终值
this.PromiseState = 'pending' // 状态
}
resolve(value) {
// 状态不可逆
if (this.PromiseState !== 'pending') return
// 如果执行resolve,状态变为fulfilled
this.PromiseState = 'fulfilled'
// 终值为传进来的值
this.PromiseResult = value
}
reject(reason) {
if (this.PromiseState !== 'pending') return
// 如果执行reject,状态变为rejected
this.PromiseState = 'rejected'
// 终值为传进来的reason
this.PromiseResult = reason
}
}
/**
* 调用
*/
const test1 = new MyPromise((resolve, reject) => {
// 只以第一次为准
resolve('success')
reject('fail')
})
console.log(test1) // MyPromise { PromiseState: 'fulfilled', PromiseResult: 'success' }
const test2 = new MyPromise((resolve, reject) => {
reject('fail')
resolve('success')
})
console.log(test2) // MyPromise { PromiseState: 'rejected', PromiseResult: 'fail' }
const test3 = new MyPromise((resolve, reject) => {
throw('fail')
})
console.log(test3) // MyPromise { PromiseState: 'rejected', PromiseResult: 'fail' }
# 实现then
- then接收两个回调,一个是成功回调,一个是失败回调;
- 当Promise状态为fulfilled执行成功回调,为rejected执行失败回调;
- 如resolve或reject在定时器里,则定时器结束后再执行then;
- then支持链式调用,下一次then执行受上一次then返回值的影响;
class MyPromise {
// 构造方法
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
try {
// 执行传进来的函数
executor(this.resolve, this.reject)
} catch (e) {
// 捕捉到错误直接执行reject
this.reject(e)
}
}
initBind() {
// 初始化this
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
initValue() {
// 初始化值
this.PromiseResult = null // 终值
this.PromiseState = 'pending' // 状态
this.onFulfilledCallbacks = [] // 保存成功回调
this.onRejectedCallbacks = [] // 保存失败回调
}
resolve(value) {
// state是不可变的
if (this.PromiseState !== 'pending') return
// 如果执行resolve,状态变为fulfilled
this.PromiseState = 'fulfilled'
// 终值为传进来的值
this.PromiseResult = value
// 执行保存的成功回调
while (this.onFulfilledCallbacks.length) {
this.onFulfilledCallbacks.shift()(this.PromiseResult)
}
}
reject(reason) {
// state是不可变的
if (this.PromiseState !== 'pending') return
// 如果执行reject,状态变为rejected
this.PromiseState = 'rejected'
// 终值为传进来的reason
this.PromiseResult = reason
// 执行保存的失败回调
while (this.onRejectedCallbacks.length) {
this.onRejectedCallbacks.shift()(this.PromiseResult)
}
}
// 支持异步调用
then(onFulfilled, onRejected) {
// 接收两个回调 onFulfilled, onRejected
// 参数校验,确保一定是函数
onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : val => val
onRejected = typeof onRejected === 'function' ? onRejected : reason => { throw reason }
if (this.PromiseState === 'fulfilled') {
// 如果当前为成功状态,执行第一个回调
onFulfilled(this.PromiseResult)
} else if (this.PromiseState === 'rejected') {
// 如果当前为失败状态,执行第二哥回调
onRejected(this.PromiseResult)
} else if (this.PromiseState === 'pending') {
// 如果状态为待定状态,暂时保存两个回调
this.onFulfilledCallbacks.push(onFulfilled.bind(this))
this.onRejectedCallbacks.push(onRejected.bind(this))
}
}
// 支持链式调用
then(onFulfilled, onRejected) {
// 接收两个回调 onFulfilled, onRejected
// 参数校验,确保一定是函数
onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : val => val
onRejected = typeof onRejected === 'function' ? onRejected : reason => { throw reason }
var thenPromise = new MyPromise((resolve, reject) => {
const resolvePromise = cb => {
// then方法是微任务,
// 为了实现类似的功能,使用setTimeout代替(setTimeout为宏任务,此处主要跟在全局上的console对比)
setTimeout(() => {
try {
const x = cb(this.PromiseResult)
if (x === thenPromise) {
// 不能返回自身哦
throw new Error('不能返回自身。。。')
}
if (x instanceof MyPromise) {
// 如果返回值是Promise
// 如果返回值是promise对象,返回值为成功,新promise就是成功
// 如果返回值是promise对象,返回值为失败,新promise就是失败
// 谁知道返回的promise是失败成功?只有then知道
x.then(resolve, reject)
} else {
// 非Promise就直接成功
resolve(x)
}
} catch (err) {
// 处理报错
reject(err)
throw new Error(err)
}
})
}
if (this.PromiseState === 'fulfilled') {
// 如果当前为成功状态,执行第一个回调
resolvePromise(onFulfilled)
} else if (this.PromiseState === 'rejected') {
// 如果当前为失败状态,执行第二个回调
resolvePromise(onRejected)
} else if (this.PromiseState === 'pending') {
// 如果状态为待定状态,暂时保存两个回调
// 如果状态为待定状态,暂时保存两个回调
this.onFulfilledCallbacks.push(resolvePromise.bind(this, onFulfilled))
this.onRejectedCallbacks.push(resolvePromise.bind(this, onRejected))
}
})
// 返回这个包装的Promise
return thenPromise
}
}
# Promises/A+规范
promise 的状态:
pending, fulfilled, rejectedthen方法:
promise.then(onFulfilled, onRejected), then 方法必须要返回 promise
# 讲义
# 其他
上次更新: 7/6/2023, 7:44:05 PM